Winter Solstice is coming

Disclaimer: This post has nothing to do with Warhammer Fantasy Roleplay. It is a promotion of material written and designed by the host of the Daily Empire, Lauri Maijala. This does not mean that the Daily Empire would turn into a promotional field or abandon WFRP. It just means that it is a pretty damn good game to try out.

A month ago an introduction was published.

Since then there has been quite a lot of work done with the Eldritch Sigils but as things tend to move up to their own speed we are not quite there yet. However we are ready to present a small (should I say) “commercial” about what is to come.

House of Gods is an adventure aimed to be played during a single night or in a convention. It sends up to five Native American braves to fight for their right to rule the tribe but just might include a twist that makes it a lot more entertaining. And “oneshotty”.

This scenario uses the most basic rules of Eldritch Sigils; it is stripped from a lot of the “full rules” in the sake of being able to learn the system and play the game in a few hours. It is the first of a series of similarly themed (or at least build) adventures.

In the midst of all the snow here in Finland I hope that this adventure finds you and your group with a little time (and PCs) to kill. If you have anything at all to say about this first installment I hope you bring it up either here or send me a direct email.

I should point out that as we are currently without illustrators this pdf (and those that follow) are lacking in art. We have every intention to get more eye-candy once we are able to support the artist(s).

DOWNLOAD House of Gods

Enjoy the story. May it be brutal.

Creature of the Folk Lore

“Have you heard the story about the Beast of Bögen, stranger?”

About a year ago while writing for the Hand of Glory-scenario for Liber Fanatica 9 I contacted Sami Uusitalo for a little help. Originally he wrote a small addition to the story. But it did not take long for this addition to take a life of its own.

The Five Truths About the Beast of Bögen is a different kind of scenario. I wont go into details as they would certainly spoil the story but I do recommend GMs out there to run it. It works with almost any campaign of WFRP and really is a great addition.

The file has been updated in the Downloads section of WFRP2.

You may also directly download it HERE as a pdf.

The adventure has stats for WFRP2 only but if someone has the opportunity to make a conversion for WFRP3 I would like to host it here also (Sami Uusitalo actually asked me to do the stats so I imagine he has nothing against someone else doing them).

***Minor Spoiler warning for Hand of Glory!***

As for the Hand of Glory – you can actually still spot where this piece was going to be added. There is a minor error in the edit of LF9 on page 73. Act 2, Encounter 1 lists two possible outcomes 2a and 2b. Only one is given though and the 2b-option is put into a small box. I would however like to encourage GMs to use Five Truths About the Beast of Bögen in this Act. Episode 3 is good for it anyway.

***End of spoilers*** 

Site Statistics

While being sick put my creative time to halt I found myself browsing the statistics of the Daily Empire today. I was quite impressed to notice that “daily empire” had been searched for over 500 times in the passing year. Given that I’ve been trying to give out the link whenever possible that is quite a substantial number of searches. Thanks for that!

I was also intrigued by the fact that after “daily empire” and all its variations what was most common term to find this site was “warhammer steampunk” (and its variations). I’ve posted only one post about this kind of thing. At least if my memory serves me.

I would have thought that the one-sheets or The Cult of the Possessed would have got more hits but looks like you want your blackpowder and flying hot-air balloons with a little pinch of  mechanical horses and steamengines! Now personally I’m not a big fan of the whole steampunk genre but I must admit I’ve used it in our games too.

As for what pages have been visited since the Daily Empire was opened other than the main page (9,671 hits!) one-sheets, adventure seeds and the Cult come in with flying colors. It is a bit funny though that even though this site is supposed to be an “inspirational site” and was started to host the list for warhammerish movies these pages have fever hits than the steampunk post.

All in all I guess you want a little more steampunk right? Then I suggest you to give comments or send me mail as I’ll begin the work on the finale of the Master of Shadows-campaign at January 2013.

Naming the Adventures

While writing a new adventure I stopped to think about how to name it. The usual way of “The something something” is used so many times that it looks even a bit silly. I got a bit carried away while thinking about this and thought of Barbarians of Lemuria by Beyond Belief Games. It is an excellent game and I can recommend it to everyone. Butchering hordes of minions has never been so fun!

In Barbarians of Lemuria all adventures are named after one of the characters (usually determined randomly). So it is Gotrek the Gladiator or Felix and The Curse of the Onyx Sword etc. It is a good way to shine some light on characters.

This got me thinking. Why wouldn’t use it in other fantasy games? After an adventure is over the GM could reveal the name of the adventure (I never reveal names before the end as they are usually too much of a give-away). Then the players could decide which character made the adventure most memorable. Giving the decision to the hands of the players is a great way to reward them for good roleplaying and allow them to think how they could make sure that the next adventure would carry the name of their character.

Just a thought though. At least I would like to remember the adventure as “Jacén de’Caradué and the Crimson Rain” or “Nils Bärherz and the Eye for an Eye”.

What do you think?