Rough Night for a Red Wedding

So this was the title of my scenario for TobCon 3. At some point I’ll write it up, but I just want to put my thoughts behind it here, as well as some notes as to how I think it went and what I might do with it, given my experience.

The original idea came from a combination of several which I had brainstormed. I had difficulty working out how any one of them might be developed into a con scenario, and hit upon the idea of using Rough Night at the Three Feathers, which had just been reissued for 4e, as a structure. In that scenario, a whole bunch of separate storylines come together over a fixed period of time. There’s a Keystone Cops quality of escalating problems that I rather like. I figured that by putting the PCs in a limited space and hitting them with a bunch of different storylines over a limited time period, I could combine plotting and PC choice in a one-off that could be done in four hours.

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TobCon 3 Report

I had the privilege of going to the third TobCon in London at the end of August. Spread out over Saturday and Sunday, I got to play three games and run one.

My own game, Rough Night for a Red Wedding was initially meant as an homage to Rough Night at the Three Feathers, and I’ll have a bit more to say about how that went in a separate post. The three games I played were all packed with great ideas, even though the respective systems didn’t always support the game style as well as they could have.

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