About doc_cthulhu

GMing WFRP since 1998. Veteran of TEW.

Site Statistics

While being sick put my creative time to halt I found myself browsing the statistics of the Daily Empire today. I was quite impressed to notice that “daily empire” had been searched for over 500 times in the passing year. Given that I’ve been trying to give out the link whenever possible that is quite a substantial number of searches. Thanks for that!

I was also intrigued by the fact that after “daily empire” and all its variations what was most common term to find this site was “warhammer steampunk” (and its variations). I’ve posted only one post about this kind of thing. At least if my memory serves me.

I would have thought that the one-sheets or The Cult of the Possessed would have got more hits but looks like you want your blackpowder and flying hot-air balloons with a little pinch of  mechanical horses and steamengines! Now personally I’m not a big fan of the whole steampunk genre but I must admit I’ve used it in our games too.

As for what pages have been visited since the Daily Empire was opened other than the main page (9,671 hits!) one-sheets, adventure seeds and the Cult come in with flying colors. It is a bit funny though that even though this site is supposed to be an “inspirational site” and was started to host the list for warhammerish movies these pages have fever hits than the steampunk post.

All in all I guess you want a little more steampunk right? Then I suggest you to give comments or send me mail as I’ll begin the work on the finale of the Master of Shadows-campaign at January 2013.

Naming the Adventures

While writing a new adventure I stopped to think about how to name it. The usual way of “The something something” is used so many times that it looks even a bit silly. I got a bit carried away while thinking about this and thought of Barbarians of Lemuria by Beyond Belief Games. It is an excellent game and I can recommend it to everyone. Butchering hordes of minions has never been so fun!

In Barbarians of Lemuria all adventures are named after one of the characters (usually determined randomly). So it is Gotrek the Gladiator or Felix and The Curse of the Onyx Sword etc. It is a good way to shine some light on characters.

This got me thinking. Why wouldn’t use it in other fantasy games? After an adventure is over the GM could reveal the name of the adventure (I never reveal names before the end as they are usually too much of a give-away). Then the players could decide which character made the adventure most memorable. Giving the decision to the hands of the players is a great way to reward them for good roleplaying and allow them to think how they could make sure that the next adventure would carry the name of their character.

Just a thought though. At least I would like to remember the adventure as “Jacén de’Caradué and the Crimson Rain” or “Nils Bärherz and the Eye for an Eye”.

What do you think?

WFRP 2012 Fan-Sponsored Scenario Contest Results

Jay Hafner (aka. Emirikol/Tyridium) held a fan-scenario contest on the Fantasy Flight Games and Strike-to-Stun forums. The results have just been published:

I want to commend all of you authors and judges for your efforts on the 2012 scenario contest project. WFRP fans noticed and appreciate the attention to detail and relentless determination to release a quality product on time. We are proud to have you as part of the WFRP writing team and look forward to your future contributions.

Here are the results of voting:
Top voted: Good Neighbours by Luke Rose
2nd place: The Will of the Diseased by Jonas Richter
3rd place: The Filthy five by Stuart Watkins

Dave Allen asked that his “Of Swords and Shadows” not be ranked, but it did receive votes as well.

We will be putting the permanent product downloads on the Liber Fanatica website. If you authors have any further additions or changes to your scenarios, they can be made and updated at any time.

The authors and GMs who plan to run the scenarios would like additional feedback on the scenarios and those comments can be made in the GMs forum.

Thanks to the authors for contributing 4 SOLID scenario offerings!  Your hard work helps us all!

Jay Hafner

The contest scenarios can currently be found from HERE.

I’d like to congratulate all participants for great work and tip my hat to mr. Hafner who made this possible! Good gaming everyone!

What is Eldritch Sigils

If it seems that I’ve been a bit quite in the past it is only because of a very good reason. I’ve been working on several projects (both professionally and as a hobbyist) including (in some volume) the Grünburg Project and Zweihänder. May the lords of chaos bless both of them with success!

That is not all however.

Almost a year ago I returned to a project I started almost ten years ago. Only a little is left from my original writings but the spirit is still there. Yes, my very own RPG has been on the works for a long time.

I’m not finished with the writing yet but we’ve been using the system since February and I’m almost certain that we are quite near the finishing line.

Eldritch Sigils

Eldritch Sigils is a role-playing game of hard-boiled detectives, femme fatales, conspiracies, cybernetic implants, major corporations, esoteric lore and naturally guns and drugs. It takes place in a not too distant future where the internet and social media have engulfed the world and turned into something that is called simply the Cocoon – an insane network of electrical information that directly links to every decision and action that people take.

The stories of Eldritch Sigils are tales of fatalistic nightmares. One cannot escape nor avoid his future. And, most certain of all, no-one will survive it. All events are linked, though it might not seem so, and they will eventually spell out the fall of each and everyone who are entwined to them.

The story system of Eldritch Sigils is meant to be simple but effective. It allows the players to roll large amounts of regular dice (which is always fun) and follows the ideas of “fail forward”-type of games. The game revolves around Keywords that the characters possess as well as giving the a wide range of characteristics and skills. All checks are made against another pool of dice so each and every action has the option to be successful or a failure.

I am really hopeful that we are able to release the lite version of the rules at least before the end of this year (mainly depending on the artists) and the full version some time at the beginning of the year 2013. That is if the world does not end with the Mayan calendar. Naturally.

Now – if you know any artists that would be willing to sacrifice their time (currently with no profit, though I’m hopeful this will change) please contact me or tell them/him/her/it to contact me at lauri.maijala /at/ gmail /dot/ com.

I’d like to finish this post with a promise that I’m not through with WFRP. The sooner I get Eldritch Sigils up and running the sooner I can turn my focus on the final part of the Master of Shadows-campaign.

I would also like to express my immense thanks to one Gert Van De Slijke who has been always there for my proofreading needs. You metal, man! (I’d use “rock” but I’m more into metal anyway)