Back In Business! Creatures by Slaughter Margin!

17g1jj

After the Zweihänder news yesterday I finally got around reinstalling the latest update. And Against all odds everything seems to be working ok again! It seems that I needed to let go to get the groove back on.

This also means that FINALLY I’ll be able to upload and host Emil Heide’s excellent document that lists creatures by slaughter margin for WFRP2. You can download it HERE.

AND THE WINNER IS…

Happy Solstice everybody!

We had an awesome level of interest in this years Solstice Challenge. I’d like to thank all who participated and wrote an adventure and those who voted. It seems like this challenge was something we all needed! Without further ramblings I’d like you all to give big “hurray!” for:

EMIL HEIDE 

fo writing

The Ascension

Since there seems to be no way to close the poll it will remain open for anyone interested to give their votes. This does not take away the glory from Emil Heide.

Hopefully you will all have a fun time playing the onesheets!

Have a Scary Solstice and an Eldritch New Year!

Solstice Challenge 2015

A few years back I started a challenge for WFRP players to create a onesheet adventure for Solstice. We did it a couple of times and after some time off I decided that the stars are right for another friendly competition.

In the old days WFRP was supposedly created as a “fantasy version of Call of Cthulhu”. I think this idea is still very good one and one we should follow in this challenge. Bring in the mysteries, cults and weird uncles. Raise up the dead ones and whisper threaded names in ancient libraries.

A present a challenge for all players and GMs alike. Create a onesheet akin the ones in official supplements and at the my download section.

The “rules” are as follows

  • It has to do with either Winter Solstice, apocalyptic visions, aligned stars and/or end of the world.
  • Tone down the fighting, increase the horror rating.
  • Keep it system free, if possible (for editions to enjoy your work).
  • Post your entry before 18th of December.
  • At 19th of December I’ll open a poll for two days of voting. If I don’t remember to do this send me emails. Or call me. Or poke me at Facebook (Lauri Maijala) or something. I tend to forget thinds. The winner will be declared at 21th of Decembet (Finland time).
  • No prices but fun adventures!

You might want to check out this guide (The Lazy Man’s Guide to Constructing a Call of Cthulhu Adventure).

Send your onesheet to me at doc_cthulhu (at) hotmail.com and I’ll host them here.

Don’t get too shy about this. If you have a good idea, post it. If you come up with something completely different, post it. Want to do it anynomously? Just do it! Main reason for this is to get a number of entries. I have already had to entries and didn’t even check if they meet the criteria.

As a final note: If you want to you can use my #mapvember challenge maps from my Guild’s IG feed. I can send you a larger, scanned file, should you need them.

cthulhu

The Legacy of Tibor Brochi‏

New adventure for WFRP2 just reached my mailbox. Hectorius from Strike-to-Stun forum wrote an interesting scenario:

Middenheim is an ancient city, and it is true to say that most of it is still laid out much as it was when the Dwarves built it.  Strangely it is only in recent years, with the development of the subversive ‘realistica’ school of painting in Tilea that something rather odd was noticed.

When Archimede Fantabulosa painted his masterpiece of ‘Middenheim from the East’, the Elector initially refused to pay him- Although an accurate representation, he showed a large tower projecting from somewhere inside the City that every native knew wasn’t there.

It soon became known that for certain individuals the Tower was visible from outside the City, but all attempts to locate it inside the walls failed. After the Clerics and mages also failed to resolve the issue, the whole thing was filed under “weird but unimportant”.

You can download the The Legacy of Tibor Brochi‏ HERE and comment it for the author HERE. Big thanks to Steve for this! In the Age of Sigmar we need every piece of fan-material we can get…

[Bitter Moors] Landrel Barrow

Landrel Barrow

“Landrel Barrow is a large earth mound the size of a small hill in the March of Couronne. It is artificial and has a large stone gateway set in the side. Light never seems to penetrate far, and a chilling cold always radiates from it.

Every few years, though the precise time seems to be random, an army of skeletons and zombies marches out of the barrow. They follow the same route every time and completely ignore anyone who leaves them alone. As there are 4,373 of them (they ignored one scholar so much he was able to make an accurate count), most nobles are willing to ignore them. The few who are not meet bad ends, unless their friends can restrain them.

Many groups of adventurers have investigated the barrow. Most have come back, reporting finding nothing but a few cold and empty stone tunnels under the hill. One group found an undisturbed burial chamber, lost one man to the Wight lairing there, and emerged with some treasure. Some groups, however, have simply failed to emerge.”

KotG p.70

The Barrow is rightfully deemed cursed by the people of the Bitter Moors. They avoid going to its vicinity if possible but some brave the hazard of undead to gather Caper herbs (used to kill fleas) and Juniper berries (used as painkillers).

Some also come here to search scrap metal on the Pathway of the Dead as they call it. As a part of some long-forgotten adulthood rite young men and women of the Moors would come to see the March of the Dead. They would carry white stones gathered from the shores of Manaansport Sea and track to way of the dead with them. Walking between the stones is a sure way to catch the evil eye but some are either too daring or too stupid to care.

The Pathway extends from the Barrow towards the sea but end abruptly. Those few who have witnessed the March say that once they cross the last stones they simply vanish in thin air.

At the end of 25th century some locals made a quick fortune by luring daring adventurers to the Barrow. A young woman would offer herself as the guide to the Barrow. Once inside the other would roll large boulder to close the opening. The guide would wriggle herself through a narrow slit in the Barrow’s side leaving the adventurer inside to starve.

It is unknown how the locals operated the heavy boulder but its remains are still lying beside the doorway. As the story goes the bandits trapped an Imperial Wizard inside the Barrow. She blasted the boulder into two pieces and nothing was ever heard of the bandits again.

Inside the Barrow narrow passage ways slither into the dark and cold earth. Tiny streams of water drip through stone here and there sometimes form pools that glow ominously. There are strange, ancient carvings on the walls that no-one has been able to decipher. Some even claim that there are runes that could be deduced to be of Norscan origin, suggesting that the Barrow might very well be the resting place of an ancient army of Chaos marauders. The sightings of the March of the Dead usually support this notion.