A few weeks ago I posted on making the Read/Write skill interestingly useful, but that just raises the question of language skills in general. Tim Eccles’s article on this topic in Warpstone #19 is excellent on the historical and linguistic implications of what we knew about (then-)canon, but this post, like the last one, is going to concentrate more on the in-game practicalities of the skills. Because, like with Read/Write, the exclusivity of the language skills may work in favour of flavour, so to speak, but against the kind of communication a game needs to flow:
This is an example of language problems used wonderfully, but unfortunately few of us are Simon Pegg or Edgar Wright!