ZWEIHÄNDER!

ZWEIHÄNDER fans! We have long stated that we refuse to go to Kickstarter until we had thoroughly play-tested final version of the rules. After 4 years, 8 months and 12 days, we are proud to announce that the final draft for ZWEIHÄNDER Grim & Perilous RPG is complete!

zweihander grimandperilous.com warhammer fantasy roleplay retrocloneZWEIHÄNDER Grim & Perilous RPG will be the first of its kind to market: an inspired version of Warhammer Fantasy Roleplay, adaptable for any “grim & perilous” campaign set in the familiar Old World, the politically-inspired intrigues of George R.R. Martin’s A Song Of Ice and Fire, the racial tensions of Andrzej Sapkowski’s The Witcher, the criminal underworld of Scott Lynch’s Lies of Locke Lamora, the war-torn adventures set in Glen Cook’s The Black Company and other Renaissance-inspired adventures. Thoroughly play-tested by our internal team across nearly 240 game sessions and three major revisions, we are gearing up to bring it to the public by way of Kickstarter. We intend to use Kickstarter to help raise additional funds for artwork, editing and layout, along with providing you a way to get your hands on a Day One PDF release of the rules! Additionally, we’ll use Kickstarter to help drive pre-orders for print-on-demand softcover and hardcover options with our partners at Lulu.com. We’re aiming for a tentative Kickstarter launch date of July 25th. We are counting on your support to help bring this book to publication. Keep your eyes peeled, and if you haven’t already, please go over to our Facebook page and LIKE it! You can also head over to our forum at Strike to Stun to tell us what you’d like to see in our Kickstarter.

In celebration, we’re releasing a massive 45 page unedited preview of Chapter 10: Grimoire to you. This includes a full narrative and mechanical overview of how Magick works in ZWEIHÄNDER Grim & Perilous RPG. You can also peek at a full list of Generalist Petty Magicks, alongside Prayers of the God-Emperor, the Arcana of Pyromancy and their related Elite Professions. Finally, this preview also includes two new Rituals and mechanics for using mysterious Wytchstone to aid in casting spells.

Download the magick preview here!

Zweihänder Moves Through Woods

I had almost lost hope in Zweihänder getting finished (don’t ask me why). So I was really pleasantly surprised when I noticed that there was a new “Wilderness Travel” section to be read. It clearly draws some influence from The One Ring travelling system as well as the same system for Dungeon World. But standing on the shoulders of giants is a great place to be. I like these rules and am really hopeful that we will eventually return to Bretonnia once I can get my hands on a published Zweihänder book.


In other news: During next weekend the annual Finnish roleplaying convention RopeCon is held in Helsinki. I’ll be heading there and will write about my experiences on Guild Redemund’s Blog. Check it out if you are interested and give me a shout if you are coming to Ropecon. I’m always eager to meet new gamers!


Happy summer and gaming for all!

(Or almost-winter as I understand it is a bit chilly in Australia at the moment.)

The Winter of Warlords, notes part 1

Disclaimer: As my earlier FFG thread has been lost in the abyss of what can mockingly be called “customer service” I just paste these here.

The following are the non-proofread notes I wrote one and a half year ago when we started a new WFRP3 campaign. While pondering about starting a new campaign (haven’t even decided the edition yet…) I stumbled upon these. I don’t think I’ll have the time to re-write them or add any material to them so I just give them to you as inspiration.

The Winter of Warlords

“They say that there is a winter coming. Some call it a storm like none we have seen before. But what is certain is that when the snow falls in the passes of the Grey Mountains it will be an axe age, a sword age. No man will have mercy on another. Let me tell you, the Evernacht is here.”

– Buliwyf Kulich, Ragnarite

The Winter of Warlords is written as a series of adventures coming together as a campaign. It will take the Player Characters from comfy summers of Empire to harsh winter of the Grey Mountains.

The basic structure for the campaign assumes that the PCs take an active role in a border patrol that has been sent from Ubersreik to secure the Gray Lady Pass after the assassination of a Bretonnian noble. They will be the negotiators, spies, scouts and warriors of Empire against a threat that has nothing to do with chaos.

While they may go through the campaign via different paths they will be drawn into attacking a Bretonnian fortress – to end the dispute between the two realms or to cause an all out war…

About this Fan Supplement

Chapter 1 – Introduction: Includes introductions to the campaign by explaining what has happened before and who the characters will get involved into it.

Chapter 2 – Background: Covers the information about the Grey Lady Pass and the area around it giving the background to the campaign.

Chapter 3-X – The Adventure: The adventures in the Grey Mountains are divided into different chapters to ease their use as separated adventures if needed. They include interludes that weave the chapters together into a complete story of betrayal, greed and war.

Chapter Y – Appendix: Is where you will find the necessary GM references and rules that are needed for running the campaign.

The Adventures

Chapter 3 – The Trading Post

NAME HERE is a trading post used by the dwarfs of Karak Azgaraz to trade with the humans from Bretonnia and Empire. It is here that the PCs have to use their cunning to learn about what has been happening in Bretonnia since the assassination. It could also prove to be a good point to begin negotiations with the dwarfs about coming to aid their ancient ally against the forces of Lady of the Lake.

Chapter 4 – The Abbey of Taal

La Maisontaal is a sacred abbey located in a sweet valley in the middle of the mountains. It is well maintained and could prove crucial if a war between Bretonnia and Empire would brake out.

Chapter 5 – The City of the Winged Steeds

Parravon is a mighty fortress build on the very rocks of the Grey Mountains. It is from here that the Grey Lady Pass is guarded by Bretonnians and it is the seat of Duke Cassyon of Parravon. The characters will have infiltrate to the court of the duke to learn about the treachery of Sir Chloderic.

Chapter 6 – The Cursed Castle (This piece IS re-written and will hopefully get published)

Sanglac Castle has been lost to Bretonnia since the greenskins overran it a century ago. It has become known as a cursed castle as even the greenskins seem to have problems controlling it. In this chapter the characters travel to Sanglac to investigate its mysteries and to see if it could be used by the forces of Empire.

Get back tomorrow for the second part of these notes “Grey Mountains”.